Robotech: Revenge of the Fallen

Episode VIII

The Laughing Jackals are ordered to seize the command staff of the Zentraedi Fleet. They fly at full speed up to the Zentraedi cruiser and blast open one of the mecha hangar airlocks right behind the command deck.

In a harebrained stunt, Case Tane flies through the mecha hangar, fires most of his missiles at the weapons locker and then fires the rest to blast another airlock open. Fortunately, he does not ram into the airlock door. His engines take in some shrapnel and his veritech flys out of the exploding airlock only to drift into space without power.

The Zentraedi panic at all the explosions in their mecha bay. The rest of the Laughing Jackals provides cover and starts their way into the CIC. There they confront the Zentraedi Commander Bruno, his command staff, and a Robotech Master Red Battloid!

The Laughing Jackals engage in Hand to Hand combat with the Zentraedi.

Wyatt engages the battloid, Lt, Dick takes on Bruno, and Chet tries to take control of the ship. They scuffle.

Case while floating in space sees the Invid Scout again as it takes a closer look at him. He then sees a shimmer in space above the Robotech Factory when…

At the end of the combat, a beam slices its way through the command deck, killing Bruno, and seems to continue to bisect the ship! Another beam slices through the ship! The ship begins to split into large pieces and explode!

Turn in next episode!

Episode VI
Episode V: So much for R&R

A lot happened in this episode…

CHET Still attending dinner with his dad, his bridge bunny girlfriend, and her parents, the Admiral and his wife. He shifts nervously in his seat. When…

CASE and WYATT Through clever deception, they make their way back to the landing docks where the REFSS Yorktown was last parked. It is gone!

They start looking around and find the carrier a few levels down. Robotic arms are quickly removing all the mecha from the launch bays and some of the internals to the front launching bays. The mecha are placed on a conveyor belt and carried away to another part of the factory.

They get on an elevator and find another catwalk closer to the ship, this one crossing near the bow, the look down and see a flatbed truck with a tarp over the bed. Under the tarp seems to be a large human shape.

A woman in CVR armor checks the drivers instructions> She t gives him new ones, and gets in the passenger seat. They get to the end of the catwalk when…

DICK Is still attending the ball. During the dinner segment, the Senator begins to give a speech on the upcoming plans for the docked Ikazuchi Carriers.

Instead of being decommissioned, they will be rearmed with nuclear antiship missiles launchers replacing the front mecha launch tubes. The speech is interrupted by…

... Their eyes are blinded by a flash of red light. All they see is red. Their ears are filled with a throbbing hum. They can barely make out screams of panic as people try to move around. They are not sure how long it lasts, maybe seconds, maybe hours, then it stops. ...

DICK People in the room recover. Dick reaches for his wife to comfort her. Looking over the room they find the Senator, Cmmdr Columbus and one other Commander are down on the ground having seizures.

Officer's gather to try and figure out what just happened, thinking this is a Zentraedi attack.

Dick inserts the "anyone know what a brain is?" through the Chief. One of the other officers says that the Invid used Brains to control their towers, but it couldn't be them. They have been gone for 60+ years!

The air raid siren goes off and there is an announcement of an incoming Zentraedi fleet. All civilians are ordered to their safety bunkers while all military personel report to their stations.

Dick tells his wife that their son should be safe with the assistant who picked them up and that she should head towards the bunker in the basement.

He is going to find a mech! He runs outside and piles into a limo with a bunch of other pilots. In the distance explosions can be heard. He calls forth the Laughing Jackals to REPORT!

They reach an airbase and load up in mecha. He informs one of the ground crew to tell someone to STOP taking apart the mechs in the hangar bay. The crewman seems confused, but obeys.

CHET The Admiral's wife is on the floor convulsing. Chet fumbles for a piece of silverware and uses it to protect her tongue. As he examines her head, something "licks" his palm. He has a WTF moment as her seizure stops.

The admiral and others are calling 911. They arrive and take her away. The admiral rides in the ambulance, while the daughter and Chet's dad go with him.

When they get to the hospital and the Admiral's wife gets checked in, they stay there for a bit when he tells his dad to go back to the hotel.

Then air raid sirens go off. He gets a message from Dick wondering where he is. Chet gives an awesome speech about what kind of anime girlfriend Bella wants to be. A soldier or a whimpy flashback!

He uses his remote control to becon his Alpha to him. The video shows his alpha in a line of other alphas being dismantled ala SW Ep II. Then there is black, but he is still getting signal.

He comes out of the hospital with girlfriend in tow to confront, a Male PA in front of the hospital. The PA fires into the hospital! Behind the PA, Chet's alpha fighter arrives and fires all its missiles at the PA. They get into the alpha and fly off.

CASE AND WYATT They recover and rush down to the next level in hopes of finding the truck. It is nearby where it crashed into a guard rail.

Case approaches the driver with his gun drawn, Wyatt approaches the passenger side. The driver is trying to recover from what just happened. The passenger is having a seisure in the front seat.

Wyatt checks under the tarp to find the naked corpse of Commander Rico with a hole in his head and his left eye missing.

They hear an explosion and sirens. It starts to get windy in the tunnel. Case gets behind the wheel and they start driving down the road as fast as they can.

He looks over to the driver to say something to see a Female Power Armour keeping pace with him.

It gives a "warning shot" to the cab which Case deftly avoids. Everyone bails out of the truck, except the unconscious girl, and they book it.

Case looks behind him as he see three PAs now, two green and one red, collecting Rico's corpse and engine boosting it out of there.

They get back in the truck and try to find some mecha. On the trip they run into some Male PA heading the same way, but they are ignored. They find mecha and get aboard.

Episode IV

The REFSS Yorktown has arrived home to the robotech factory that built it. A new pod was added to the robotech factory that contains a micronian city. The characters attend the dismissal ceremony and are greated at the dock by their families (if they had one).

Lt. Vanderwild is greated by his wife and 6 year old boy. Ens Chet is greeted by his dad, but intercepted by his girlfriend to introduce him to her father, an Admiral. Ens Wyatt is “greeted” by his mother, the gruff Sgt. He says Hello and keeps walking right by her. Ens Case is greeted by no one and heads for the first bar he can find.

Lt. Vanderwild is invited to a dismissal ball where the command staff of several ships and their families can meet, drink, eat, and dance and network! He is greeted by an old high school friend who has become an administrative assistant for one a senator. His friend helps introduces the up and coming lt to many in the crowd. He overhears one of the Admirals talking with Commander Columbus about seeing Zentraedi ships and that he was “sorry to hear about the prisoner.”

Ens Chet and his father are invited to dinner with his girlfriend’s family.

Ens Wyatt tries to do research on Zentraedi and references to the worm or the brain. He has no research skills. He later finds Ens Case passed out at a bar. They decide to go to a shooting range and practice. While there they overhear two marines saying how they too have encountered Zentraedi ships at some of their jump points. Now they are thinking of boarding the REFSS Cerebus to get more information.


  • I rushed myself with this one. Basically, it was a chance to give some fluff to the characters and build up relationships with NPCs. I will probably take the rest of the story here to email to speed things up and when the players meet again they can have a quick catch up.
  • I have this weird obsession about robotech factories. I could probably write an entire series of games surrounding life in a robotech factory. They are these awesomely huge factory satellites thousands of years old that can rebuild a zentraedi fleet in minutes, complete with cloned crew. And no one knows really how they work (except the Robotech Masters of course)! With a little reprogramming and you can have a REF fleet complete with cloned human crews.

And they are so massive, pretty much anything can hide somewhere in them.

Episode III

the scout issues orders for all battlepods to cease attacks and surrenders. The players are ordered to mech hangar bay 3 to await and escort Commander Rico of the scout vessel 1357, 3rd wing, Vantoro Battlegroup back to the R.E.F.S.S. Yorktown.

They arrive in the bay. The airlock closes, pressurizes, and the door opens to reveal several zentraedi in a new style of power armour. Six of the soldiers are red, the rest are olive drab. They form two columns in front of the airlock.

They wait a few minutes for the commander to arrive. He shows up in full battle armour giving last minute instructions to a smaller officer. Some of PCs overhear him say “We will not be food for the brain.”

He approaches a heavy lift that drops down with an Officer’s battlepod with booster sled introduces himself to Lt. Richard, gets in his BP, and they leave together.

They arrive on the ikazuchi carrier. A MP Squad of Sabre Cylclone Armour appear on the deck. The Commander, the XO, and some other officers arrive on the control deck above, almost eye level with the Zentraedi Commander.

The commander order the Zentaedi to diffuse all arms and for the ship to be boarded by Alpha squadrons. The ship will be towed back to their base.

Commander Rico scanned the micronians around him, and refused the order. There was a spike on the radio frequencies as he announces “we will not be food for the brain!”

The Commander ordered them to place the Zen officer under arrest. The characters took him down quickly with a final gun butt to the back of the head.

The Zentraedi ship began to power up its main weapon and disgorge fighters and power armour. The players ran out the airlock to aid their already engaged comrades.

The hull splits along its seam, opening like a giant maw as the main spinal weapon charges. Bolts of energy dance along its surface. But the ship is still at an angle pointing away from the Ikazuchi.

As they approach the ship, it explodes. As the shockwave hits the Alphas, some members hear a woman scream. Chet is still disturbed by the scream.

Episode II

The squadron return and upload their findings. It was a Zentraedi Salan Scout vessel that jumped in right behind them.

They were given some time to rest while the CAG and commander planned what to do with this relic from the past.

A capture mission was planned. Case was sent ahead in an ELINT vessel to track the scout cruiser. The rest of the squadrons were to jump on the other side of the planet, use the ice ring as cover and jump from the ring to attack the vessel. Their aim was to target the engines and weapon systems before it could get away. Then the Yorktown would jump in and order the vessel to surrender.

The mission so far was a success with few casualities. The attack squadron was able to pounce on the scout before they could activate their defenses and took out the engines. The scout managed to launch a couple squadrons of a new type of battlepod (Macross II variants) and they are still in the air.

Now to see if the Zentraedi actually surrender

Episode 1

Yesterday was the first game.

The characters were between missions. They were actually allotted a couple of days downtime. Having just recieved their pay, they started a poker game, because on an Ikazuchi Carrier there really isn’t much more to do.

Wyatt was down on his luck and losing money fast and Dick was up on his luck.

A bridge bunny passes them as they play poker and erases a couple of assignments on the white boards. The Laughing Jackals are given a new patrol mission and they have 30 minutes to show up for briefing.

The CAG briefs them that a resupply transport spotted a weird radiation signal in a nearby planets asteroid belt. He is sending the sqaudron to investigate as a precaution, but he does not really think anything of it.

The squadron jumps in very near to their destination. After a couple of scanner sweeps they detect a radiation burst and spot something drifting away from the asteroid belt. They investigate closer and find, a DECOY!

In the asteroid field, Chet spots a ship trying powering up to make a run for it. The ship is huge compared to their alpha/betas, easily 300+ feet long with what appears to be a large eye on the front. A Zentraedi Theatre Scout!

Dick and Chase try to intercept the scout and fire a couple warning shots while Chet and Wyatt investigate the asteroids for any buddies.

The scout is not responding to their warnings or their hails and starts to gain speed, but the boosted legios units can easily keep up. Chase fires a Smart missile into the scout in an attempt to take out the engines, but he used a little too much missile! The scout explodes.

Chet is then pounced on by two Zentraedi fighters. They are easily dispatched.

The squadron continues to scan the asteroids for the rest of the mission and then jump out. Just as the Jump clock hits 1, something jumps into the same space. Sensors indicate its BIG, but the Jump timer clicks 0 and they are gone before it can identify it.

GM Sidebar – I think I tried to swallow a bit too much on the “teaching rules” this session. I keep forgetting that to have the characters play poker, the players should actually know how to play poker. So I lost a bit of steam there as we fumbled through poker rules and then the combat rules.

Also need to modify the mech sheets still. Just give them one main missile system instead of seperate launchers by location. What I may do is assign a “locations perk” or something so that missile loadouts can get blown away, but there is still one main missile system for the Alphas.


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